Friday, February 21, 2020

The Inspirations Of Oceanhorn 2: Knights Of The Lost Realm - Part 1
The best thing about being a small team of developers is that we get to come to work and exchange opinions on what games we played lately, what retro titles our colleagues should check out, and what we could learn from the design of this or that game.

By popular demand, we decided to go over some of the games we think had some influence on our work for the Oceanhorn series, and in particular on its newest chapter, Knights of the Lost Realm.

   

Our first guest is Miko, Cornfox & Bros Game Artist. "I work very closely with Heikki (Cornfox's Creative Director) to create the visual style of the game. I focus mostly on environment art, but have worked on other things as well," says Miko, "We're trying to capture the feel of the original Oceanhorn, but the transition to the new Unreal Engine physic-based rendering opened up new possibilities for the series."  



Knights of the Lost Realm sports a world inspired by quite many late-90s RPG games: in contrast to what came before, often set in a medieval world of knights and castles, here we have both technology and industrial elements seamlessly integrated into a "classic" RPG setting. Breath of Fire 3, Grandia and Alundra (all from 1997) are good examples of this style, where coal, electricity, and gritty backdrops are mixed with classic RPG stuff.






"The world of Oceanhorn 2 is not completely industrialized, and in most areas it doesn't go as far as many of the environments do in FFVII, for example." continues Miko, "We are big fans of this classic though, and one can most likely see the influence Midgar had had on Arcadia's capital, the White City. Like Midgar, it has a circular design and you can see gigantic pipes rising over the walls of the city, but unlike Midgar it's not a dystopia. The White City is a beautiful and bright place, where the sun is always shining. In a way, we try to bring the scale of things to a level similar to what you see in FFVII: even if we use a different aesthetic approach, you feel like you could easily just walk on the pipes."



The more advanced technology in Oceanhorn 2 quite often have rounder and smoother shapes, much like some of the vehicles found in Akira Toriyama's work. The Yellow Bird, Trin's airship, is the perfect example of this rounder design. The most advanced Arcadian tech takes this up a notch, featuring an even sleeker and aggressive design, inspired by modern sports cars or jet planes.

"And then we have the Living Fortresses," says Miko, "compared to the original Oceanhorn, we had a bit more technical freedom with the art, so we tried to make them look even more sophisticated and dynamic. If the Living Fortress in the first title was our version of the Metal Gear Rex, the Living Fortresses in Oceanhorn 2 are an evolution on that, Cornfox's Metal Gear Rays."

If you want to know more about the games and styles that inspired us during the development of Knights of the Lost Realm, stay tuned for Part 2!

Tech Book Face Off: Game Engine Black Book [Wolfenstein 3D Vs. Doom]
After all of the heavier reading I've been doing lately—machine learning, CUDA programming, fundamental Lisp programming, etc.—I wanted to kick back and read something a bit more relaxing and entertaining. Luckily, at just the right time a friend lent me a couple of books that promised to fit the bill perfectly: the Game Engine Black Books for Wolfenstein 3D and Doom, both by Fabien Sanglard. I grew up with these games, with them being my first and second PC FPS games. I played countless hours of these and other id Software games and other games that used id Software engines like Rise of the Triad, Heretic, and Hexen. I couldn't wait to dig into these books and see what was underneath the games that pleasantly wasted away the night hours of my youth.

Game Engine Black Book: Wolfenstein 3D front coverVS.Game Engine Black Book: Doom front cover


Software to code Doom almost entirely in C, freeing the developers to think at a higher level and implement more features more rapidly.

Chapter 3 is entirely new because id Software used an entirely different development environment for Doom. Instead of developing everything on unstable DOS PCs, they took the chance on using expensive NeXT workstations. Even a fairly basic NeXTstation cost $4,995 in 1991, and a NeXTcube ran $12,395! It turned out to be worth it, though, because these workstations were rock-solid and allowed John Carmack and the other developers to make incredible progress instead of constantly fighting with crashing machines and a poor development environment. This chapter did a great job going through the architecture and benefits of the NeXT systems, and how id Software used them to full effect.

The next chapter was about the team and tools, like chapter 3 in the Wolfenstein 3D book. Things had changed dramatically, with the team moving to Dallas, TX and growing to fourteen people by the end of development. The tools were evolving, too, with some of the character sprites and animation done using stop motion capture, and the map editor (DoomED) taking on new features to support the multitude of new capabilities in the game engine. Walls in the game no longer needed to be orthogonal, although they still had to be vertical for rendering to be fast enough. Floors and ceilings could change height to create steps, platforms, and other environmental features. Various kinds of traps and ambushes were also possible now. It's quite amazing how many features were added to idTech 1 when compared to the Wolf3D engine. These new features, especially the non-orthogonal walls and varying heights, required a more efficient data structure for the maps, and the BSP (Binary Space Partitioning) node tree was commandeered for the job

Nearly half of the book is taken up by chapter 5 on the idTech 1 game engine. This chapter is just a monster of awesome information about the engine. It goes through every detail from the game tic design and use of fixed-point arithmetic to sound propagation and enemy AI. The section on the 3D renderer was especially interesting and detailed. There are great explanations on how the environment was drawn with its additional complexity, texture mapping with perspective correction, sprite clipping and animation, and diminished lighting to give the game its intense horror movie feel. This renderer section in particular was so interesting that it made me want to go implement a bunch of the algorithms myself just to be able to recreate them and see them in action. It looks like it would be immensely satisfying.

The last chapter described in fairly good detail how a number of ports of Doom were done on other game consoles. The console ports included the Atari Jaguar, Sega 32X, Super Nintendo, Sony PlayStation, 3DO, and Sega Saturn, and both the system architectures and Doom engine implementations are described. I was in high school during this era of the great console wars, although I never played Doom on any of them, just the excellent experience of the PC. I had forgotten how different these console architectures were, and some of the design decisions that went into those systems were truly remarkable...and strange. The sections on the Super Nintendo and PlayStation ports were my favorites. The Super Nintendo would have never been able to run Doom on its own, but with the extra power of the SuperFX chip that was used in Star Fox and a few other games, it was able to pull it off reasonably well. The PlayStation port was the most faithful of the ports, and even added some cool new features like colored ambient lighting. Of all of these systems, the PlayStation was exceptionally powerful for making great games. Even though other systems might have looked more powerful on paper, they all had disadvantages and unfortunate design decisions that handicapped them while the PlayStation was so easy to develop for that its potential could consistently be achieved in practice.

I enjoyed this book as much, if not more than the Wolf3D Black Book. From the beautiful full-color pictures to the detailed explanations of technical feature implementations to the well-chosen code listings sprinkled throughout the book, this was an incredibly fun guided tour of a legendary game engine. I devoured this book, and through it all, I wanted to do two things: go back and play through Doom again and re-implement some of those rendering algorithms for myself. I can't think of higher praise for a book, so if you've ever played Doom and want to know how it works, you need to go treat yourself to this book and the Wolfenstein 3D Black Book, too.

Thursday, January 9, 2020

Matokeo ya kidato cha nne 2019- Form four examination results 2019/2020

Form four examination results 2019/2020 HOW TO WATCH


matokeo ya darasa la nne 2019 bonyeza hapa

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Habari mpenzi msomaji wa makala zangu za kielimu, Najua unasubiria  Matokeo ya kidato cha pili 2019 - Form Two Results 2019
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Hongera sana ewe mwanafunzi wa kidato cha pili 2019, tunatumaini umejiandaa vyema na mtihani wa kidato cha pili 2019 na unasubiri matokeo ya kidato cha pili 2019. Jiandae kwa kidato cha tatu 2020.
VIDEO JINSI YA KUANGALIA MATOKEO YA KIDATO CHA PILI 2019/20
Good student can have these criteria

HOW TO VIEW NECTA CSEE Form Four Results 2019/20

The NECTA CSEE Form Four Results 2019, CSEE Result 2019 have been announced by the The National Examinations Council of Tanzania . The CSEE Result 2019 or Form four Result is now available on NECTA official website www.necta.go.tz  Click here to check your results

Stay connected with us for more updates and news on form four results 2019/2020 by NECTA Tanzania.

Certificate of Secondary Education Examination(CSEE)

This is an achievement test offered to candidates who have completed four years of secondary education.

The Examination Calendar

CSEE is administered at the first week of November every year.

The objectives of CSEE

The objectives of this examination are to assess students' skills and knowledge achieved in different subjects at secondary school. Also to weigh the extent to which the student can use the skills gained to meet the social, political, economic and technological challenges for the individual and the national development at large; to identify students with the capacity to continue learning to the advanced secondary school level and other learning institutions. The holder of the CSEE qualification is expected to be able to apply skills of knowledge, comprehension, application, analysis, synthesis and evaluation in a broad range of activities.

Eligibility of Candidates who Seats for the Examination

Any students who have completed four years of secondary education at both government and non-government registered schools and passed form two secondary education examination or Qualifying Test. Also, repeaters of the same examination who registered themselves as private candidates.

Examined Subjects/Courses

The core and compulsory subjects that a candidate is registered to sit for CSEE are: Civics, History, Geography, Kiswahili, English Language, Biology and Basic Mathematics. Candidate may also sit for additional two subjects chosen from natural science subjects which are Physics and Chemistry or Business subjects which are Commerce and Book Keeping; Home economic subjects which are Food and Nutrition and Textile and Dress Making or Technical subjects which are Building Construction, Architectural Draughting, Surveying, Carpentry and Joinery, Brickwork and Masonry, Painting and Sign Writing, Plumbing, Electrical Installation, Electrical Engineering Science, Radio and Television Servicing, Electrical Draughting, Refrigeration and air conditioning, Plant and Equipment Maintenance, Workshop Technology, Motor Vehicle Mechanics, Welding and Metal Fabrication, Fitting and Turning, Auto Electric, Mechanical Draughting and Foundry and Blacksmith and one optional subject among the following: Bible Knowledge, Elimu ya Dini ya Kiislamu, Fine Art, Music, Physical Education,French Language, Literature in English, Arabic Language, Agricultural Science, Information and Computer Studies and Additional Mathematics. No candidate for the CSEE shall register for more than ten subjects at one sitting.

  1. respect to teachers, parents and the surounding communities
  2. Studying hard
  3. smartness
  4. pactuality 
  5. Time management
  6. Vision 
  7. health
Add other criteria of good students you know comment below

Tips on how to pass exams 

  1. Organize your study space.
  2. Use flow charts and diagrams.
  3. Practice on old exams. 
  4. Explain your answers to others.
  5. Organize study groups with friends.
  6. Take regular breaks.
  7. Snack on brain food. 
  8. Plan your exam day.
The following are whatsapp groups by regions in Tanzania.
Kilimanjaro region is popular in tourism
GROUP LA WHATSAPP LA MKOA WA KILIMANJARO https://chat.whatsapp.com/C5ePrzqTgOqF17nlmxrJ19
Mtwara region grows catshnut that is exported and increases Tanzania economy
GROUP LA WHATSAPP LA MKOA WA MTWARA https://chat.whatsapp.com/CqJ6qffqiFX0A1vhVyCndm
Zanzibar iland is good for visiting, It is good for tourism atraction 
GROUP LA WHATSAPP LA ZANZIBAR https://chat.whatsapp.com/HRcmWlDTJMc2uLRssrqHvt
Dodoma is the headquter of Tanzania it is president maguuli who decided to move Tanzania head quoters from Dar es salam to dodoma, Dodoma is famous in growing grapes 
GROUP LA WHATSAPP LA MKOA WA DODOMA https://chat.whatsapp.com/LhgXBCQJuWm38TPXaw7v0x
Singida is famous in grouwing sunflower, Almost all sun flower oils consumed with Tanzania are produced in Singida
GROUP LA WHATSAPP LA MKOA WA SINGIDA https://chat.whatsapp.com/LRhmYgQTXxKAErBsOPlynj
Tanga grows coconuts an tea in Muheza the district o Tanga region, Its people are very romantic
GROUP LA WHATSAPP LA MKOA WA TANGA https://chat.whatsapp.com/HIujQ40PiMm0afZ5VTkmNG
Arusha is one of tanzania cities, It is famous in tourism and Masai keeps large number of catle 
GROUP LA WHATSAPP LA MKOA WA ARUSHA https://chat.whatsapp.com/CbDUpcFTWWfKAx49OlRI2Q
Mwanza is onother big city of Tanzania, It is near lake victoria the largest lake in Africa
GROUP LA WHATSAPP LA MKOA WA MWANZA https://chat.whatsapp.com/IUOU1V82iZQFoVRtqdbtgC
GROUP LA WHATSAPP LA MKOA WA SIMIYU https://chat.whatsapp.com/JuZ8B9gJj8L1BJXMd6mNWl
Tabora is famous in bee keeping, good honey is produced in Tabora region. Honey is good for health
GROUP LA WHATSAPP LA MKOA WA TABORA https://chat.whatsapp.com/DJPIWanmVeR1dRaUGCl0Lo
GROUP LA WHATSAPP LA MKOA WA RUKWA https://chat.whatsapp.com/DCgNbFf26SvCJceYX5IiWU
Iringa is famous in Agriculture because it has good fertile land for growing maize and beans, Iringa has several natinal parks including Ruaha natinal park, and udzungwa
GROUP LA WHATSAPP LA MKOA WA IRINGA https://chat.whatsapp.com/IiwV2ZDmXiM2BJOK4XUT4x
Dar es salam is the largest city of Tanzania. It has largest population compared to all cities in Tanzania, Dar es salam is capital city of Tanzania it has good ports, airpots and other inrastractures that support business and other social economics welcome to Dar es salam 
GROUP LA WHATSAPP LA MKOA WA DAR ES SALAM https://chat.whatsapp.com/IVltb2PUtFi5uhxtB0vrN2
Morogoro is is one of the region in Tanzania, It is located near dar es salam the capital city of Tanzania
GROUP LA WHATSAPP LA MKOA WA MORO GORO https://chat.whatsapp.com/F71FPfo5xWT6Lfg5Pe3HK3
GROUP LA WHATSAPP LA MKOA WA KATAVI https://chat.whatsapp.com/KiC70E7zUlI9mznygOVb5G
Geita is famous in Gold mining, 
GROUP LA WHATSAPP LA MKOA WA GEITA  https://chat.whatsapp.com/LvnneEvy61lBWC0hi4nJ2g
GROUP LA WHATSAPP LA MKOA WA MBEYA  https://chat.whatsapp.com/JHQimNMlmyfGpBYIzb04T1
GROUP LA WHATSAPP LA MKOA WA NJOMBE  https://chat.whatsapp.com/BSlsrsjEsPx6JkpWJnVKhm
GROUP LA WHATSAPP LA MKOA WA MARA  https://chat.whatsapp.com/J8zPmEhd8jUEBz7fPQcYl2
GROUP LA WHATSAPP LA MKOA WA RUVUMA https://chat.whatsapp.com/CCrMhlZmcjLHqSwc7jPp6k
GROUP LA WHATSAPP LA MKOA WA KAGERA  https://chat.whatsapp.com/Ljvi7YEHHJ0Luh1akhc0Pa
GROUP LA WHATSAPP LA MKOA WA SUMBAWANGA https://chat.whatsapp.com/DIHLLKO8xTe8NAl8JQx6vF
GROUP LA WHATSAPP LA MKOA WA SONGWE https://chat.whatsapp.com/C5B5SJ91LAUD2Uk1dSLwyD
GROUP LA WHATSAPP LA MKOA WA PWANI https://chat.whatsapp.com/FsVyj8rbRW7Ker1HY9jPKi
Kigoma region is famous for palm oil production, They grow palm trees and produce crude raw oil since no processing industry for palm oil in Kigoma region 
GROUP LA WHATSAPP LA MKOA WA KIGOMA https://chat.whatsapp.com/Dk8BvNfePxB4VuJtR42JCE
Kama mkoa wako halipo jiunge mkoa wa jirani na kwako
Comment below your region if is not listed here and join nearby region whatsapp group
Soma kipengere hiki ni muhimu kwa maisha yako
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JIUNGE KWENYE GROUP LA WHATSAPP UJIFUNZE ZAIDI KUHUSIANA NA KAZI HII BONYEZA LINK HII https://chat.whatsapp.com/BZ5S65reAWm1igcda9mKxw

 NECTA: Form Two National Results(FTNA) 2019/2020
Education is the key of life, study hard get good results so you can join universities in Tanzania or outside Tanzania if you get scholarship abroad